I just released GLDotNet Version 0.6.0.
- **GLDotNet.Toolkit**: Assembly containing simple app framework.
- **GLDotNet.Objects**: Assembly containing higher level objects such as Texture2D and VertexBuffer.
- More overloads added to GLContext class.
- byte and sbyte are now mapped correctly in generated code.
- Fixed the naming of some functions so as not to include type notation, i.e. Color4u.
- Decreased the number of enum values output.