Poor Man's Template Engine in C# Part 1

Groundwork

March 06, 2018 c#, template, template-engine

If you're looking for a poor man's solution to a templating engine for .net and don't really need the overhead a complete template engine brings with it, I've come up with the following solution.

namespace Pmte { public delegate IEnumerable<string> Template<TData>(TData data); public static class TemplateExtensions { public static string Render(this IEnumerable<string> templateResult) => string.Join(Environment.NewLine, templateResult); } }

We define a template as being any function that returns an IEnumerable<string>. We are going to build a functional style template engine. TemplateExtensions will contain methods for working with templates and template results.

Implement a template like so:

using static Pmte.TemplateExtensions; public static class Templates { public static IEnumerable<string> PeopleList(IEnumerable<Person> people) { foreach (var person in people) yield return $"{person.FirstName} {person.LastName}"; } }

This can then be consumed with:

var people = new Person[] { new Person() { FirstName = "Stan", LastName = "Marsh" }, new Person() { FirstName = "Kyle", LastName = "Broflovski" }, new Person() { FirstName = "Kenny", LastName = "McCormick" }, new Person() { FirstName = "Eric", LastName = "Cartman" }, }; Console.WriteLine(Templates.PeopleList(people).Render());

In future episodes we will build more functions to make our template engine more powerful.