Adding assembly references in Roslyn

April 15, 2014 Roslyn

In the Roslyn preview that was released at Build 2014 the way references to global assmeblies are added was changed. Before the preview I could use code like this:

var compilation = Compilation.Create(assemblyName, new CompilationOptions(OutputKind.DynamicallyLinkedLibrary)) .AddReferences(MetadataReference.CreateAssemblyReference("mscorlib")) .AddReferences(MetadataReference.CreateAssemblyReference("System")) .AddReferences(MetadataReference.CreateAssemblyReference("System.Core")) .AddReferences(new MetadataFileReference(this.GetType().Assembly.Location)) .AddSyntaxTrees(syntaxTree);

The static factory method "MetadataReference.CreateAssemblyReference" added a reference to global assemblies such as "mscorlib.dll" or "System.dll". In the Roslyn preview, the same be achieved like so:

var assemblyPath = Path.GetDirectoryName(typeof(object).Assembly.Location); var compilation = CSharpCompilation.Create(assemblyName) .WithOptions(new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)) .AddReferences(new MetadataFileReference(Path.Combine(assemblyPath, "mscorlib.dll"))) .AddReferences(new MetadataFileReference(Path.Combine(assemblyPath, "System.dll"))) .AddReferences(new MetadataFileReference(Path.Combine(assemblyPath, "System.Core.dll"))) .AddReferences(new MetadataFileReference(Assembly.GetEntryAssembly().Location)) .AddSyntaxTrees(syntaxTree);

All the cool kids are static

March 09, 2014 Static Websites

Seems like all the cool kids these days have converted their websites to completely static ones. I'm looking at you Mr. Haacked. I thought this was a pretty cool idea and a chance to really refresh my website so I decided to take a stab at it. It's currently a work in progress.

I ended up writing my own tool I call Gatsby to do it. I also set up the whole deploy process myself involving pushing to Github which then informs my website to pull from the Github repository. Hopefully that will be a blog post in the not too distance future.

Sorry for any inconvenience.

Using Component Glue to build your object graphs automatically

July 26, 2013 Open Source, Dependency Injection, IoC, C#, .NET

Component Glue is an IoC container and you use it of course to wire up your object graphs for you. Component Glue can also build your object graphs for you automatically if there are no interfaces involved. Take this example:

In After.cs, you can see that Component Glue is able to build the entire object graph for us. This will include all future dependencies as well so long as interfaces don't come into play. Should an interface be needed, you can just bind that single component.

This is a very powerful thing. If one component needs to take on a dependency, just ask for it in the constructor and Component Glue will handle it for you.

Component Glue v1.0

June 11, 2013 .NET, C#, ComponentGlue, Dependency Injection, Github, IoC, NuGet

I finally brought Component Glue up to a state where I felt like the product was finished. You can get it via NuGet:

`PM> Install-Package ComponentGlue`

or you can get the source from GitHub. The documentation is definitely sparse I know but I recommend taking a look at the unit tests to get a feel for what you can do with Component Glue.

Credit for the NuGet CSS here.

GLDotNet Version 0.6.0

February 19, 2013 C#, OpenGL, .NET

I just released GLDotNet Version 0.6.0.

Changelog:

  • **GLDotNet.Toolkit**: Assembly containing simple app framework.
  • **GLDotNet.Objects**: Assembly containing higher level objects such as Texture2D and VertexBuffer.
  • More overloads added to GLContext class.
  • byte and sbyte are now mapped correctly in generated code.
  • Fixed the naming of some functions so as not to include type notation, i.e. Color4u.
  • Decreased the number of enum values output.