My Experience with OpenGL vs Direct3D

November 18, 2014 OpenGL, Direct3D

I've struggled a lot with myself over whether I should use OpenGL or Direct3D. There is no blanket answer to this question that anyone can tell you. Both APIs have a very different feel and which one you prefer can only be decided on your own.

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GLDotNet Version 0.6.0

February 19, 2013 C#, OpenGL, .NET

I just released GLDotNet Version 0.6.0.

Changelog:

  • **GLDotNet.Toolkit**: Assembly containing simple app framework.
  • **GLDotNet.Objects**: Assembly containing higher level objects such as Texture2D and VertexBuffer.
  • More overloads added to GLContext class.
  • byte and sbyte are now mapped correctly in generated code.
  • Fixed the naming of some functions so as not to include type notation, i.e. Color4u.
  • Decreased the number of enum values output.

Introducing GLDotNet

January 02, 2013 C#, OpenGL, .NET, Open Source

Today I released a project I've been playing around with for a year or so on Codeplex. It's called GLDotNet. From the project description:

C# wrapper for OpenGL. Partially generated from the OpenGL spec and partially written by hand, the aim is to have a flexible and native feeling C# binding.

I have generated functions from the OpenGL spec excluding 1 or 2 but unfortunately of the generated code is untested. There is a demo project included in the source code. The Github repository is located here: https://github.com/smack0007/GLDotNet

Getting started with OpenTK

March 29, 2011 OpenGL

I started experimenting with OpenTK and I had to look in a few places to put this code together, so I'm posting it here for anyone who might be looking for an easy getting started lesson.

I've set up a window similar to what I've been used to in Xna (CornflowerBlue 4 life). I've also set up a 2D projection matrix and drawn a triangle in a 2D fashion. You'll need to add a reference to the OpenTK assembly for your project in Visual Studio.

using System; using System.Drawing; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; namespace OpenTKApp1 { public class AppWindow : GameWindow { public AppWindow() { this.Title = "OpenTK App 1"; this.WindowBorder = WindowBorder.Fixed; this.ClientSize = new Size(800, 600); } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.ClearColor(Color.CornflowerBlue); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(0, 800, 600, 0, -1, 1); GL.Viewport(0, 0, 800, 600); GL.Begin(BeginMode.Triangles); GL.Color3(Color.Red); GL.Vertex3(400, 150, 0); GL.Color3(Color.Green); GL.Vertex3(600, 450, 0); GL.Color3(Color.Blue); GL.Vertex3(200, 450, 0); GL.End(); GL.Flush(); this.SwapBuffers(); } [STAThread] public static void Main() { AppWindow window = new AppWindow(); window.Run(); } } }

OpenTK: Simple Movable Sprite

March 29, 2011 OpenGL

I wrote my second OpenTK app. This time I'm drawing a sprite which you can move around the screen using the keyboard. I've included the source code after the jump or you can download it.

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